Posts Tagged ‘teaching’

vr(1)

We are currently witnessing a rise in the use and application of Virtual Reality. It is amazing that our technology can take and transport us into a whole new world. That is one of the wonders of Virtual Reality, the ability to put on a set of glasses and lose yourself in a beautiful world that you can help to create. In the article Forward 150 (2014) it states, “People will spend a large amount of time in virtual-reality worlds in which they will compete, socialize, relax, be entertained and do business by the year 2020” (Forward 150, 2014 p. 12). The use of Virtual Reality Headsets placing people into different worlds has already starting to take place in 2016. The Oculus Rift and HTC Vive have been released to the public if you have the funds to purchase them.

Looking at my tetrad of the Virtual Reality has helped me understand how technology becomes obsolete and emergent because you can see how it cycles and evolves. You can start to find trends and patterns in the advancement of technology. The tetrad explains the four parts of the Virtual Reality that are simultaneously happening.

Enhances:

The use of Virtual Reality would enhance the experience of watching movies and television. You will be able to see movies and television without being stuck in one spot to look at it. It can travel with you. Through the use of Google Cardboard, we have had a new experience using our phones. You can put your phone into a headset and start utilizing it like never before. Compatible apps and games are fun to use while having a headset on. It also enhances how we teach STEM (Science, Technology, Engineering, and Mathematics) to our students. Learning Litoff Staff said, “VR can help students, even students much younger than college-aged, see the practical side of STEM. It might even plant seeds of curiosity that could one day lead to higher education and even a career in a STEM field.” (Learning Litoff, 2016 p.1) I agree that this is true. I have utilized it within my classroom, and it provides great exposure to what technology can come in the future and what we can do with the technology we already have. It also has a practical use in the video game industry. Sony is releasing the PlayStation VR in October 2016 with a long line of popular games that are being developed for their new system. It will be their first Virtual Reality Console that will enhance gaming experiences.

Obsolete:

There are a few things that the use of Virtual Reality will make obsolete. While using the Virtual Reality headsets, we will no longer need monitors and flat panel televisions; everything will be right in front of your eyes. Orland (2016) tells us in an interview with Palmer Luckey, he stated,

“I think there’s almost no way traditional displays will be around in a couple of decades,” Luckey told the site. “Why in the world would you buy a 60-inch TV that, even if it were dirt cheap for that, it’s still going to cost a lot to ship it and make it from raw materials? A VR headset is going to be much better and much cheaper, and you can take it anywhere” (Orland 2016 p.1)

This is coming from the creator of the Oculus Rift. I agree that these technologies will fade away. You will not see the communal viewing of television anymore. Everyone will be watching his or her headset. It is also going to cause cheap computers that you can buy at local stores to become obsolete as well. You need a very special computer to run VR software, and they are not cheap. Best Buy has a bundle starting at $1800 and goes up to $3,200. Those are not even the top of the line computers that can pair with them. It is going to obsolete video game consoles as well, pushing them to all move towards having Virtual Reality as a part of their systems. I also feel it will obsolete certain parts of smart phones. You won’t need a phone when you have a headset that can do everything that the phone can do and more. By moving towards using virtual reality, there will not be a need for all of these technologies any more. The more advanced the technology becomes, the less we will need any of these features. One headset can replace a whole world of items.

Retrieves or Revives:

What it revived for me is the 3D movies and television viewing. I remember when I was young, you got this little pair of plastic glasses, and you would go to the movie theater and put them on. They had red and blue lenses and all of a sudden when the movie came on; it looked like it was right in front of you. When I used a Virtual Reality headset for the first time, this is what it brought me back too. I found it surprising how similar it felt watching a video through the headset and thinking back to watching my first 3D movie in a movie theater. It rekindled that feeling of nostalgia.

Reverse:

Although what the future holds is somewhat unknown, many companies are already working on a technology that will replace Virtual Reality. It will be the use of Augmentative Reality. Through Augmentative Reality, people will not have to separate themselves from the real world. An Augmentative Reality headset such as Google Glass and Microsoft Holo Lens will allow you to interact with the world around you. Where Virtual Reality you are in a whole new beautiful world, Augmentative reality will be interacting with your world in a different way. Also, with Virtual Reality you are stuck in one place, there will be a cord attached to your headset and a sensor in front of you, with Augmentative Reality you will be wire free. There will be a mini computer in the glasses you wear, and you will be good to go out into the world and explore. Once companies release AR products to non-developers, I think these devices will immediately start replacing virtual reality headsets.

 

References

Elon University/Pew Internet Project. (n.d.). Imagining the Internet: A history and forecast: Forward 150 timeline [Futuristic timeline]. Retrieved June 16, 2014, from http://www.elon.edu/docs/e-web/predictions/forward150years.pdf
Orland, Kyle (Apr 15, 2014). Will VR make flat panels obsolete? Oculus’ founder gives it 20 years. Retrieved June 20, 2016, from http://arstechnica.com/gaming/2014/04/will-vr-make-flat-panels-obsolete-oculus-founder-gives-it-20-years/
Learning Litoff Staff (February 8, 2016). How Virtual Reality Can Enhance STEM Education. Retrieved June 21, 2016, from http://www.learningliftoff.com/how-virtual-reality-can-enhance-stem-education/#.V2mNT64uoeM

 

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