Module 2 Assignment Virtual Reality

Posted: June 23, 2016 in Ph.D., Uncategorized
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We are currently witnessing a rise in the use and application of Virtual Reality. It is amazing that our technology can take and transport us into a whole new world. That is one of the wonders of Virtual Reality, the ability to put on a set of glasses and lose yourself in a beautiful world that you can help to create. In the article Forward 150 (2014) it states, “People will spend a large amount of time in virtual-reality worlds in which they will compete, socialize, relax, be entertained and do business by the year 2020” (Forward 150, 2014 p. 12). The use of Virtual Reality Headsets placing people into different worlds has already starting to take place in 2016. The Oculus Rift and HTC Vive have been released to the public if you have the funds to purchase them.

Looking at my tetrad of the Virtual Reality has helped me understand how technology becomes obsolete and emergent because you can see how it cycles and evolves. You can start to find trends and patterns in the advancement of technology. The tetrad explains the four parts of the Virtual Reality that are simultaneously happening.


The use of Virtual Reality would enhance the experience of watching movies and television. You will be able to see movies and television without being stuck in one spot to look at it. It can travel with you. Through the use of Google Cardboard, we have had a new experience using our phones. You can put your phone into a headset and start utilizing it like never before. Compatible apps and games are fun to use while having a headset on. It also enhances how we teach STEM (Science, Technology, Engineering, and Mathematics) to our students. Learning Litoff Staff said, “VR can help students, even students much younger than college-aged, see the practical side of STEM. It might even plant seeds of curiosity that could one day lead to higher education and even a career in a STEM field.” (Learning Litoff, 2016 p.1) I agree that this is true. I have utilized it within my classroom, and it provides great exposure to what technology can come in the future and what we can do with the technology we already have. It also has a practical use in the video game industry. Sony is releasing the PlayStation VR in October 2016 with a long line of popular games that are being developed for their new system. It will be their first Virtual Reality Console that will enhance gaming experiences.


There are a few things that the use of Virtual Reality will make obsolete. While using the Virtual Reality headsets, we will no longer need monitors and flat panel televisions; everything will be right in front of your eyes. Orland (2016) tells us in an interview with Palmer Luckey, he stated,

“I think there’s almost no way traditional displays will be around in a couple of decades,” Luckey told the site. “Why in the world would you buy a 60-inch TV that, even if it were dirt cheap for that, it’s still going to cost a lot to ship it and make it from raw materials? A VR headset is going to be much better and much cheaper, and you can take it anywhere” (Orland 2016 p.1)

This is coming from the creator of the Oculus Rift. I agree that these technologies will fade away. You will not see the communal viewing of television anymore. Everyone will be watching his or her headset. It is also going to cause cheap computers that you can buy at local stores to become obsolete as well. You need a very special computer to run VR software, and they are not cheap. Best Buy has a bundle starting at $1800 and goes up to $3,200. Those are not even the top of the line computers that can pair with them. It is going to obsolete video game consoles as well, pushing them to all move towards having Virtual Reality as a part of their systems. I also feel it will obsolete certain parts of smart phones. You won’t need a phone when you have a headset that can do everything that the phone can do and more. By moving towards using virtual reality, there will not be a need for all of these technologies any more. The more advanced the technology becomes, the less we will need any of these features. One headset can replace a whole world of items.

Retrieves or Revives:

What it revived for me is the 3D movies and television viewing. I remember when I was young, you got this little pair of plastic glasses, and you would go to the movie theater and put them on. They had red and blue lenses and all of a sudden when the movie came on; it looked like it was right in front of you. When I used a Virtual Reality headset for the first time, this is what it brought me back too. I found it surprising how similar it felt watching a video through the headset and thinking back to watching my first 3D movie in a movie theater. It rekindled that feeling of nostalgia.


Although what the future holds is somewhat unknown, many companies are already working on a technology that will replace Virtual Reality. It will be the use of Augmentative Reality. Through Augmentative Reality, people will not have to separate themselves from the real world. An Augmentative Reality headset such as Google Glass and Microsoft Holo Lens will allow you to interact with the world around you. Where Virtual Reality you are in a whole new beautiful world, Augmentative reality will be interacting with your world in a different way. Also, with Virtual Reality you are stuck in one place, there will be a cord attached to your headset and a sensor in front of you, with Augmentative Reality you will be wire free. There will be a mini computer in the glasses you wear, and you will be good to go out into the world and explore. Once companies release AR products to non-developers, I think these devices will immediately start replacing virtual reality headsets.



Elon University/Pew Internet Project. (n.d.). Imagining the Internet: A history and forecast: Forward 150 timeline [Futuristic timeline]. Retrieved June 16, 2014, from
Orland, Kyle (Apr 15, 2014). Will VR make flat panels obsolete? Oculus’ founder gives it 20 years. Retrieved June 20, 2016, from
Learning Litoff Staff (February 8, 2016). How Virtual Reality Can Enhance STEM Education. Retrieved June 21, 2016, from


  1. Hi Jeanette,

    Great tetrad on the virtual reality. I was able to learn about the use of the new VR technology. It’s great that Sony will be releasing a VR gaming console this year. My son, and my students will be very excited to learn about this. This reminds me of the old 3D glasses as well. I’m wondering how it would work for watching movies at home with the family. Would each person have on their virtual reality glasses, similar to putting on 3D glasses? One of my concerns are the radio waves, how this impacts the brain, eyes, etc. Rolling Stone magazine featured one of the youngest inventors of Virtual reality name Oculus at His invention was purchased by Facebook for 2 million dollars.


  2. This is not Jeanette, This is Frances. I do believe that there will have serious improvements made before they become a real household item but the technology is there for them to be able to make all improvements necessary.
    Thank you for the article. I have seen it before. Yes the Playstation VR is being released this October. Thanks for responding.

  3. Hi Frances, sorry about getting your name confused. Great post, just concerned with future risks. They probably won’t be aware of risks for years to come. Take Care!

  4. Monica Triplett says:

    Hi Frances:

    This is a really comprehensive look at VR! Your graphics and tetrad clearly illustrate your perspective. VR has uses for both entertainment and education. You are correct in citing cost as a factor in the adoption of VR. As headsets become less expensive, more people are likely to use them. I find your reverse category interesting as I had not considered the issue of mobility in VR versus AR; wire-free is an attractive feature.


  5. 1docstu says:

    Hi Frances:
    This is a really comprehensive look at virtual reality! Your graphics and tetrad clearly illustrate your perspective. Virtual reality has uses for both entertainment and education. You are correct in citing cost as a factor in the adoption of virtual reality. As headsets become less expensive, more people are likely to use them. I find your reverse category interesting as I had not considered the issue of mobility in virtual reality vs augmented reality; wire-free is an attractive feature.

  6. Diana Figueroa says:

    Hi Frances,
    Very well-written and concise blog about virtual reality! You have clearly identified and thoroughly thought how the use of McLuhan’s tetrad can give us a different perspective of virtual reality headset. I am curious to learn more about the use of VR head sets in terms of educational opportunities in STEM. Can you elaborate a bit more on the advantages this type of technology has in teaching and enhancing learning in the STEM classroom? Moreover, you discuss this innovation will obsolete many technologies we currently use such as tvs, computers, mouse, etc what do you think the future will hold in terms of making VR headsets affordable in terms of costs to purchase for school sites or districts?

  7. I agree. They will not be aware of it but time will tell. They are already aware of problems of long term use and have been looking into it. I know the Virtual Reality headsets I have purchased come with a warning of not to use it for more than 60 minutes. I think as technology advances this will advance too.
    My opinion is that Augmentative Reality will replace VR and that you will be able to clip a device to your own set of personalized glasses so that it doesn’t interfere with your sight.

  8. Virtual Reality glasses are actually already affordable if you know where to shop for them. You will not be obtaining an oculus but you can get a headset that will give you the same experience. If you go on amazon and look up VR headsets they will range from $20-$60 for a decent one but you can see what it will be like.

    I have given my students the headset in the classroom to use. They have started to explore different world and apps on my phone. They see the possibilities of what technology holds. They are able to interact with it. If you look at my article referenced it will also explain a lot more. Thank you for responding.

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